Tuesday, August 2, 2011

I killed My Companion

At SDCC they revealed that companions in The Old Republic that they decided to forgo allowing a character to get his companions killed because the companions are to important for overall gameplay, and that people would do it just to see if they could really do it. I can understand their point but maybe they should try to go a middle route.  Maybe they should allow a companion to be critically injured instead of killed and take the companion out of play for a set period of time, say month, thus allowing a character suffer consequences for their actions. They could even increase, maybe double, the penalty period each time.  This would still allow for actions having consequences but save the character from permanently being screwed.

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