Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Friday, August 19, 2011

Huttball Comes to SWTOR

Huttball, the new pvp warzone shown to be in The Old Republic is an open warzone that allows players to fight their own faction as well as the opposing one in a game of essentially bloodball (from games workshop).

It looks and sounds fun to me and unlike some other people, those who like to wine about anything new or different, I don’t see it as breaking story immersion any more than being able to swoop race, play pazzak or an arena would be since you would compete noagainst your own faction as well as with the other faction, often non-violently, in those games and people seem to want those in the game as they fit the story. Relax and just think of it this way, the Hutts are neutral in the war and will do anything to make a buck or to amuse themselves. I think they need to have a way to bet on games for it to truly fit in, story wise though.

Watch the Preview here:

Friday, August 5, 2011

Arena's in The Old Republic

Should there be arenas in the old republic seems to be a question making the rounds lately.  Myself I'm not a fan of the arena system, though I love open world pvp and enjoy battlegrounds, I think it would be a good thing for the old republic as long as they don't continually rebalance the whole game like in wow because of it.  I think that they should just accept that classed aren't necessarily balanced 1 on 1 vs. each other, and I think that's a good thing, and that's a good thing.  If they feel rebalancing is required make the changes pvp only and make it so certain classes have weaknesses and strengths vs. certain other classes.  I see no problem if a trooper could almost always take out a imperial agent but the agent could almost always take out another class, as long as each class ended up with a class they better against and one they were weaker than.  I would also say make arenas for say 4 people so there would be a good variety of classes, I would think it would be easier to balance a 4 vs. 4 battle to be close to even in class mechanics than try to balance a 1 vs. 1 or 2 vs. 2 and try to make every class balanced against all others. Make it so the optimal arena 4 man team contains 1 of every class.